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> <channel><title>Comments on: Analysis to Paralysis</title> <atom:link href="http://www.arunrocks.com/blog/archives/2006/03/21/analysis-to-paralysis/feed/" rel="self" type="application/rss+xml" /><link>http://www.arunrocks.com/blog/archives/2006/03/21/analysis-to-paralysis/</link> <description>Representing Anti-monotonistic Tendencies</description> <lastBuildDate>Sun, 15 Aug 2010 13:43:36 -0400</lastBuildDate> <generator>http://wordpress.org/?v=2.8.6</generator> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <item><title>By: Harry Underwood</title><link>http://www.arunrocks.com/blog/archives/2006/03/21/analysis-to-paralysis/comment-page-1/#comment-392</link> <dc:creator>Harry Underwood</dc:creator> <pubDate>Mon, 21 Aug 2006 05:17:38 +0000</pubDate> <guid
isPermaLink="false">http://www.arunrocks.com/blog/?p=82#comment-392</guid> <description>&lt;p&gt;Java? Hah! &quot;Plugins&quot; (Java, Adobe Reader, Quicktime, Windows Media, and Flash) are things which I try to stay away from as much as possible when surfing the web, and I consider it unfortunate when some link points me to a page with a Java applet loaded. No deal (I&#039;ll only tolerate Flash if its involving Youtube).&lt;/p&gt;&lt;p&gt;My vote is cast for Javascript. It needs, as you mentioned, alot of effort in order to push it as a viable 2D gaming market, but with the implementations which have been coming out in recent years, I have increasing respect for it.&lt;/p&gt;&lt;p&gt;Plus, take a look at this: http://www.willjessup.com/sandbox/jquery/solar_system/rotator.html&lt;/p&gt;&lt;p&gt;Now I&#039;m a believer.&lt;/p&gt; </description> <content:encoded><![CDATA[<p>Java? Hah! &#8220;Plugins&#8221; (Java, Adobe Reader, Quicktime, Windows Media, and Flash) are things which I try to stay away from as much as possible when surfing the web, and I consider it unfortunate when some link points me to a page with a Java applet loaded. No deal (I&#8217;ll only tolerate Flash if its involving Youtube).</p><p>My vote is cast for Javascript. It needs, as you mentioned, alot of effort in order to push it as a viable 2D gaming market, but with the implementations which have been coming out in recent years, I have increasing respect for it.</p><p>Plus, take a look at this: <a
href="http://www.willjessup.com/sandbox/jquery/solar_system/rotator.html" rel="nofollow">http://www.willjessup.com/sandbox/jquery/solar_system/rotator.html</a></p><p>Now I&#8217;m a believer.</p>]]></content:encoded> </item> <item><title>By: Arun bhai</title><link>http://www.arunrocks.com/blog/archives/2006/03/21/analysis-to-paralysis/comment-page-1/#comment-391</link> <dc:creator>Arun bhai</dc:creator> <pubDate>Wed, 05 Apr 2006 10:06:46 +0000</pubDate> <guid
isPermaLink="false">http://www.arunrocks.com/blog/?p=82#comment-391</guid> <description>&lt;p&gt;@Micah:&lt;/p&gt;&lt;p&gt;Thanks for pointing out Java applets as one of the possible options. The primary reason I overlooked it is because, I (and many others) never bother to install the Java plugin either for IE or Firefox. In other words, it isn&#039;t out-of-the-box like Flash or Javascript. That rules out a big chunk of the casual gaming market.&lt;/p&gt;&lt;p&gt;I agree that art assets for a 3D game needn&#039;t be high. Demos (from the demoscene) are a good example of how procedurally generated textures and models conserve a lot of space. I also agree that indie game developers show their talent in innovation not in high production values. We&#039;ll leave that to the pros ;)&lt;/p&gt; </description> <content:encoded><![CDATA[<p>@Micah:</p><p>Thanks for pointing out Java applets as one of the possible options. The primary reason I overlooked it is because, I (and many others) never bother to install the Java plugin either for IE or Firefox. In other words, it isn&#8217;t out-of-the-box like Flash or Javascript. That rules out a big chunk of the casual gaming market.</p><p>I agree that art assets for a 3D game needn&#8217;t be high. Demos (from the demoscene) are a good example of how procedurally generated textures and models conserve a lot of space. I also agree that indie game developers show their talent in innovation not in high production values. We&#8217;ll leave that to the pros ;)</p>]]></content:encoded> </item> <item><title>By: Micah</title><link>http://www.arunrocks.com/blog/archives/2006/03/21/analysis-to-paralysis/comment-page-1/#comment-390</link> <dc:creator>Micah</dc:creator> <pubDate>Fri, 31 Mar 2006 08:03:04 +0000</pubDate> <guid
isPermaLink="false">http://www.arunrocks.com/blog/?p=82#comment-390</guid> <description>&lt;p&gt;...JavaScript and Flash!? Why have you ruled out Java, probably the first major web-based gaming technology? ...And Java has OpenGL support (and scalable vector graphics for 2D).&lt;/p&gt;&lt;p&gt;I think you&#039;re mistaken about the space requirements for a basic 3D platformer. Remember that Mario64 was on an 8MB cartridge. Now, they did a heluva job conserving space, but I think you&#039;ll find it&#039;s more than possible to stick to your 25MB max.&lt;/p&gt;&lt;p&gt;It probably won&#039;t be cutting-edge, but who are we kidding? Major games these days have credit listings longer than many movies. And these days, most of them aren&#039;t nearly as fun to play as a good 2D action game. I&#039;m expecting shareware and indie games to see a solid rise in the near future, what with the crap you see on the shelves nowadays...&lt;/p&gt; </description> <content:encoded><![CDATA[<p>&#8230;JavaScript and Flash!? Why have you ruled out Java, probably the first major web-based gaming technology? &#8230;And Java has OpenGL support (and scalable vector graphics for 2D).</p><p>I think you&#8217;re mistaken about the space requirements for a basic 3D platformer. Remember that Mario64 was on an 8MB cartridge. Now, they did a heluva job conserving space, but I think you&#8217;ll find it&#8217;s more than possible to stick to your 25MB max.</p><p>It probably won&#8217;t be cutting-edge, but who are we kidding? Major games these days have credit listings longer than many movies. And these days, most of them aren&#8217;t nearly as fun to play as a good 2D action game. I&#8217;m expecting shareware and indie games to see a solid rise in the near future, what with the crap you see on the shelves nowadays&#8230;</p>]]></content:encoded> </item> </channel> </rss><!--
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