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	<title>Comments on: Analysis to Paralysis</title>
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	<link>http://www.arunrocks.com/blog/archives/2006/03/21/analysis-to-paralysis/</link>
	<description>Representing Anti-Monotonistic Tendencies</description>
	<pubDate>Wed, 03 Dec 2008 23:23:18 +0000</pubDate>
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		<title>By: Harry Underwood</title>
		<link>http://www.arunrocks.com/blog/archives/2006/03/21/analysis-to-paralysis/#comment-13585</link>
		<dc:creator>Harry Underwood</dc:creator>
		<pubDate>Mon, 21 Aug 2006 05:17:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.arunrocks.com/blog/?p=82#comment-13585</guid>
		<description>&lt;p&gt;Java? Hah! "Plugins" (Java, Adobe Reader, Quicktime, Windows Media, and Flash) are things which I try to stay away from as much as possible when surfing the web, and I consider it unfortunate when some link points me to a page with a Java applet loaded. No deal (I'll only tolerate Flash if its involving Youtube).&lt;/p&gt;

&lt;p&gt;My vote is cast for Javascript. It needs, as you mentioned, alot of effort in order to push it as a viable 2D gaming market, but with the implementations which have been coming out in recent years, I have increasing respect for it.&lt;/p&gt;

&lt;p&gt;Plus, take a look at this: http://www.willjessup.com/sandbox/jquery/solar_system/rotator.html&lt;/p&gt;

&lt;p&gt;Now I'm a believer.&lt;/p&gt;
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		<content:encoded><![CDATA[<p>Java? Hah! &#8220;Plugins&#8221; (Java, Adobe Reader, Quicktime, Windows Media, and Flash) are things which I try to stay away from as much as possible when surfing the web, and I consider it unfortunate when some link points me to a page with a Java applet loaded. No deal (I&#8217;ll only tolerate Flash if its involving Youtube).</p>

<p>My vote is cast for Javascript. It needs, as you mentioned, alot of effort in order to push it as a viable 2D gaming market, but with the implementations which have been coming out in recent years, I have increasing respect for it.</p>

<p>Plus, take a look at this: <a href="http://www.willjessup.com/sandbox/jquery/solar_system/rotator.html" rel="nofollow">http://www.willjessup.com/sandbox/jquery/solar_system/rotator.html</a></p>

<p>Now I&#8217;m a believer.</p>]]></content:encoded>
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		<title>By: Arun bhai</title>
		<link>http://www.arunrocks.com/blog/archives/2006/03/21/analysis-to-paralysis/#comment-2074</link>
		<dc:creator>Arun bhai</dc:creator>
		<pubDate>Wed, 05 Apr 2006 10:06:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.arunrocks.com/blog/?p=82#comment-2074</guid>
		<description>&lt;p&gt;@Micah:&lt;/p&gt;

&lt;p&gt;Thanks for pointing out Java applets as one of the possible options. The primary reason I overlooked it is because, I (and many others) never bother to install the Java plugin either for IE or Firefox. In other words, it isn't out-of-the-box like Flash or Javascript. That rules out a big chunk of the casual gaming market.&lt;/p&gt;

&lt;p&gt;I agree that art assets for a 3D game needn't be high. Demos (from the demoscene) are a good example of how procedurally generated textures and models conserve a lot of space. I also agree that indie game developers show their talent in innovation not in high production values. We'll leave that to the pros ;)&lt;/p&gt;
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		<content:encoded><![CDATA[<p>@Micah:</p>

<p>Thanks for pointing out Java applets as one of the possible options. The primary reason I overlooked it is because, I (and many others) never bother to install the Java plugin either for IE or Firefox. In other words, it isn&#8217;t out-of-the-box like Flash or Javascript. That rules out a big chunk of the casual gaming market.</p>

<p>I agree that art assets for a 3D game needn&#8217;t be high. Demos (from the demoscene) are a good example of how procedurally generated textures and models conserve a lot of space. I also agree that indie game developers show their talent in innovation not in high production values. We&#8217;ll leave that to the pros <img src='http://www.arunrocks.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>]]></content:encoded>
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		<title>By: Micah</title>
		<link>http://www.arunrocks.com/blog/archives/2006/03/21/analysis-to-paralysis/#comment-2066</link>
		<dc:creator>Micah</dc:creator>
		<pubDate>Fri, 31 Mar 2006 08:03:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.arunrocks.com/blog/?p=82#comment-2066</guid>
		<description>&lt;p&gt;...JavaScript and Flash!? Why have you ruled out Java, probably the first major web-based gaming technology? ...And Java has OpenGL support (and scalable vector graphics for 2D).&lt;/p&gt;

&lt;p&gt;I think you're mistaken about the space requirements for a basic 3D platformer. Remember that Mario64 was on an 8MB cartridge. Now, they did a heluva job conserving space, but I think you'll find it's more than possible to stick to your 25MB max.&lt;/p&gt;

&lt;p&gt;It probably won't be cutting-edge, but who are we kidding? Major games these days have credit listings longer than many movies. And these days, most of them aren't nearly as fun to play as a good 2D action game. I'm expecting shareware and indie games to see a solid rise in the near future, what with the crap you see on the shelves nowadays...&lt;/p&gt;
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		<content:encoded><![CDATA[<p>&#8230;JavaScript and Flash!? Why have you ruled out Java, probably the first major web-based gaming technology? &#8230;And Java has OpenGL support (and scalable vector graphics for 2D).</p>

<p>I think you&#8217;re mistaken about the space requirements for a basic 3D platformer. Remember that Mario64 was on an 8MB cartridge. Now, they did a heluva job conserving space, but I think you&#8217;ll find it&#8217;s more than possible to stick to your 25MB max.</p>

<p>It probably won&#8217;t be cutting-edge, but who are we kidding? Major games these days have credit listings longer than many movies. And these days, most of them aren&#8217;t nearly as fun to play as a good 2D action game. I&#8217;m expecting shareware and indie games to see a solid rise in the near future, what with the crap you see on the shelves nowadays&#8230;</p>]]></content:encoded>
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